24 citations · 24 across the 3 of their papers we have counts for
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cs.AI2010
Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
Fabien Tencé, Cédric Buche, Pierre De Loor +1
In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters…
cs.AI2010
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Fabien Tencé, Cédric Buche
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviou…
cs.AI2010★ 24 cited
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
Fabien Tencé, Cédric Buche, Pierre De Loor +1
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of bein…