125 citations · 190 across the 8 of their papers we have counts for
Showing 2011Show all
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cs.LG2011★ 24 cited
A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft
Gabriel Synnaeve, Pierre Bessière
The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term)…
cs.AI2011★ 125 cited
The Ariadne's Clew Algorithm
J. M. Ahuactzin, P. Bessiere, E. Mazer
We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with man…