activity
20062021
most citedThe Ariadne's Clew Algorithm

125 citations · 190 across the 8 of their papers we have counts for

collaborators

8 papers

cs.ET2021

A Memristor-Based Bayesian Machine

Kamel-Eddine Harabi, Tifenn Hirtzlin, Clément Turck +7

In recent years, a considerable research effort has shown the energy benefits of implementing neural networks with memristors or other emerging memory technologies. However, for ex…

cs.CV2016★ 4 cited

Quick and energy-efficient Bayesian computing of binocular disparity using stochastic digital signals

Alexandre Coninx, Pierre Bessière, Jacques Droulez

Reconstruction of the tridimensional geometry of a visual scene using the binocular disparity information is an important issue in computer vision and mobile robotics, which can be…

cs.ET2015★ 2 cited

Toward Biochemical Probabilistic Computation

Jacques Droulez, David Colliaux, Audrey Houillon +1

Living organisms survive and multiply even though they have uncertain and incomplete information about their environment and imperfect models to predict the consequences of their a…

cs.AI2012★ 25 cited

A Dataset for StarCraft AI \& an Example of Armies Clustering

Gabriel Synnaeve, Pierre Bessiere

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy…

cs.LG2011★ 24 cited

A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft

Gabriel Synnaeve, Pierre Bessière

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term)…

cs.AI2011★ 125 cited

The Ariadne's Clew Algorithm

J. M. Ahuactzin, P. Bessiere, E. Mazer

We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with man…

cs.AI2010★ 10 cited

Bayesian Modeling of a Human MMORPG Player

Gabriel Synnaeve, Pierre Bessiere

This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). W…

cs.AI2006

Approximate Discrete Probability Distribution Representation using a Multi-Resolution Binary Tree

David Bellot, Pierre Bessiere

Computing and storing probabilities is a hard problem as soon as one has to deal with complex distributions over multiple random variables. The problem of efficient representation…