125 citations · 150 across the 2 of their papers we have counts for
2 papers
cs.AI2012★ 25 cited
A Dataset for StarCraft AI \& an Example of Armies Clustering
Gabriel Synnaeve, Pierre Bessiere
This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy…
cs.AI2011★ 125 cited
The Ariadne's Clew Algorithm
J. M. Ahuactzin, P. Bessiere, E. Mazer
We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with man…