activity
20112020
most citedSHOP2: An HTN Planning System

943 citations · 991 across the 8 of their papers we have counts for

collaborators

8 papers

cs.AI2020★ 17 cited

Deliberative Acting, Online Planning and Learning with Hierarchical Operational Models

Sunandita Patra, James Mason, Malik Ghallab +2

In AI research, synthesizing a plan of action has typically used descriptive models of the actions that abstractly specify what might happen as a result of an action, and are tailo…

cs.AI2020★ 1 cited

Integrating Acting, Planning and Learning in Hierarchical Operational Models

Sunandita Patra, James Mason, Amit Kumar +3

We present new planning and learning algorithms for RAE, the Refinement Acting Engine. RAE uses hierarchical operational models to perform tasks in dynamically changing environment…

q-bio.PE2018★ 23 cited

Tipping Points for Norm Change in Human Cultures

Soham De, Dana S. Nau, Xinyue Pan +1

Humans interact with each other on a daily basis by developing and maintaining various social norms and it is critical to form a deeper understanding of how such norms develop, how…

cs.CY2017★ 2 cited

Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version)

Soham De, Dana S. Nau, Michele J. Gelfand

Human societies around the world interact with each other by developing and maintaining social norms, and it is critically important to understand how such norms emerge and change.…

cs.CY2016★ 5 cited

Using Game Theory to Study the Evolution of Cultural Norms

Soham De, Dana S. Nau, Michele J. Gelfand

We discuss how to use evolutionary game theory (EGT) as a framework for studying how cultural dynamics and structural properties can influence the evolution of norms and behaviors…

cs.AI2013

An Evaluation of Two Alternatives to Minimax

Dana Nau, Paul Purdom, Chun-Hung Tzeng

In the field of Artificial Intelligence, traditional approaches to choosing moves in games involve the we of the minimax algorithm. However, recent research results indicate that m…

cs.AI2013

Predicting The Performance of Minimax and Product in Game-Tree

Ping-Chung Chi, Dana Nau

The discovery that the minimax decision rule performs poorly in some games has sparked interest in possible alternatives to minimax. Until recently, the only games in which minimax…

cs.AI2011★ 943 cited

SHOP2: An HTN Planning System

T. C. Au, O. Ilghami, U. Kuter +4

The SHOP2 planning system received one of the awards for distinguished performance in the 2002 International Planning Competition. This paper describes the features of SHOP2 which…