most citedAffective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience

131 citations · 218 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC201024 cited

Gameplay experience in a gaze interaction game

Lennart E. Nacke, Sophie Stellmach, Dennis Sasse +1

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracki…

cs.HC20105 cited

Trends and Techniques in Visual Gaze Analysis

Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt +1

Visualizing gaze data is an effective way for the quick interpretation of eye tracking results. This paper presents a study investigation benefits and limitations of visual gaze an…

cs.HC201049 cited

From Playability to a Hierarchical Game Usability Model

Lennart E. Nacke

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current…

cs.HC2010131 cited

Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience

Lennart E. Nacke, Craig A. Lindley

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a f…

cs.HC20109 cited

Psychophysiological Correlations with Gameplay Experience Dimensions

Anders Drachen, Lennart E. Nacke, Georgios Yannakakis +1

In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gamepla…