From the 1 of 14 linked papers with an AI index.
13 papers · 1 filter
Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting
Sergio A. Esteban, Jason H. K. Siu, Derrick Mach +4
Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for…
PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball
Lizhi Yang, Junheng Li, Aaron D. Ames
The paper introduces PAC-MAN, a perception-aware control-barrier-function reinforcement learning framework that enables a humanoid robot to safely dodge balls using depth segmentat…
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
Lizhi Yang, Junheng Li, Nehar Poddar +5
For a humanoid robot to be deployed in the real world, the choice of command space (i.e., the interface between task planning and whole-body control) is crucial. Existing whole-bod…
Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation
Junheng Li, Liang Wu, Sergio A. Esteban +3
In humanoid motion control, model predictive control (MPC) offers physically grounded prediction and constraint handling, while reinforcement learning (RL) enables robust whole-bod…
On Surprising Effects of Risk-Aware Domain Randomization for Contact-Rich Sampling-based Predictive Control
Sergio A. Esteban, Junheng Li, Vince Kurtz +1
Domain randomization (DR) is widely used in policy learning to improve robustness to modeling error, but remains underexplored in contact-rich sampling-based predictive control (SP…
MIRROR: Visual Motion Imitation via Real-time Retargeting and Teleoperation with Parallel Differential Inverse Kinematics
Junheng Li, Lizhi Yang, Aaron D. Ames
Real-time humanoid teleoperation requires inverse kinematics (IK) solvers that are both responsive and constraint-safe under kinematic redundancy and self-collision constraints. Wh…