3 papers
cs.HC2026
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning
Yunge Wen, Chenliang Huang, Hangyu Zhou +5
Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storyte…
cs.CV2026
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
Tim Merino, Sam Earle, Ryunosuke Iwai +2
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation…
cs.HC2025
Generation and Evaluation in the Human Invention Process through the Lens of Game Design
Katherine M. Collins, Graham Todd, Cedegao E. Zhang +6
The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and so…