activity
19932023
most citedWeak Coupling Phase Diagram of the Two Chain Hubbard Model

348 citations · 1.4k across the 34 of their papers we have counts for

collaborators

40 papers

quant-ph2023★ 1 cited

Universality of the cross entropy in symmetric monitored quantum circuits

Maria Tikhanovskaya, Ali Lavasani, Matthew P. A. Fisher +1

The linear cross-entropy (LXE) has been recently proposed as a scalable probe of the measurement-driven phase transition between volume- and area-law-entangled phases of pure-state…

cs.CV2023

DualVector: Unsupervised Vector Font Synthesis with Dual-Part Representation

Ying-Tian Liu, Zhifei Zhang, Yuan-Chen Guo +3

Automatic generation of fonts can be an important aid to typeface design. Many current approaches regard glyphs as pixelated images, which present artifacts when scaling and inevit…

cs.GR2023

Advances in Data-Driven Analysis and Synthesis of 3D Indoor Scenes

Akshay Gadi Patil, Supriya Gadi Patil, Manyi Li +3

This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We des…

cs.CV2023★ 1 cited

Unsupervised 3D Shape Reconstruction by Part Retrieval and Assembly

Xianghao Xu, Paul Guerrero, Matthew Fisher +2

Representing a 3D shape with a set of primitives can aid perception of structure, improve robotic object manipulation, and enable editing, stylization, and compression of 3D shapes…

cs.CV2022★ 14 cited

RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation

Titas Anciukevičius, Zexiang Xu, Matthew Fisher +4

Diffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support task…

cs.CV2022

APES: Articulated Part Extraction from Sprite Sheets

Zhan Xu, Matthew Fisher, Yang Zhou +4

Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving pa…

cs.CV2022

Share With Thy Neighbors: Single-View Reconstruction by Cross-Instance Consistency

Tom Monnier, Matthew Fisher, Alexei A. Efros +1

Approaches for single-view reconstruction typically rely on viewpoint annotations, silhouettes, the absence of background, multiple views of the same instance, a template shape, or…

cs.CV2021

Neural Strokes: Stylized Line Drawing of 3D Shapes

Difan Liu, Matthew Fisher, Aaron Hertzmann +1

This paper introduces a model for producing stylized line drawings from 3D shapes. The model takes a 3D shape and a viewpoint as input, and outputs a drawing with textured strokes,…

cs.CV2021

Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognition

James Hong, Matthew Fisher, Michaël Gharbi +1

Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors…

cs.CV2021

Font Completion and Manipulation by Cycling Between Multi-Modality Representations

Ye Yuan, Wuyang Chen, Zhaowen Wang +4

Generating font glyphs of consistent style from one or a few reference glyphs, i.e., font completion, is an important task in topographical design. As the problem is more well-defi…

cs.CV2021

GLASS: Geometric Latent Augmentation for Shape Spaces

Sanjeev Muralikrishnan, Siddhartha Chaudhuri, Noam Aigerman +3

We investigate the problem of training generative models on a very sparse collection of 3D models. We use geometrically motivated energies to augment and thus boost a sparse collec…

cs.CV2021

A Multi-Implicit Neural Representation for Fonts

Pradyumna Reddy, Zhifei Zhang, Matthew Fisher +3

Fonts are ubiquitous across documents and come in a variety of styles. They are either represented in a native vector format or rasterized to produce fixed resolution images. In th…

cs.CV2021

MarioNette: Self-Supervised Sprite Learning

Dmitriy Smirnov, Michael Gharbi, Matthew Fisher +3

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that de…

cs.CV2021

CharacterGAN: Few-Shot Keypoint Character Animation and Reposing

Tobias Hinz, Matthew Fisher, Oliver Wang +2

We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 - 15) of a given character. Our model generates novel poses based on keypoint locations,…

cs.CV2020★ 2 cited

DECOR-GAN: 3D Shape Detailization by Conditional Refinement

Zhiqin Chen, Vladimir G. Kim, Matthew Fisher +3

We introduce a deep generative network for 3D shape detailization, akin to stylization with the style being geometric details. We address the challenge of creating large varieties…

cs.CV2020★ 4 cited

LayoutGMN: Neural Graph Matching for Structural Layout Similarity

Akshay Gadi Patil, Manyi Li, Matthew Fisher +2

We present a deep neural network to predict structural similarity between 2D layouts by leveraging Graph Matching Networks (GMN). Our network, coined LayoutGMN, learns the layout m…

cs.CV2020★ 6 cited

COALESCE: Component Assembly by Learning to Synthesize Connections

Kangxue Yin, Zhiqin Chen, Siddhartha Chaudhuri +3

We introduce COALESCE, the first data-driven framework for component-based shape assembly which employs deep learning to synthesize part connections. To handle geometric and topolo…

cs.CV2020★ 1 cited

Modeling Artistic Workflows for Image Generation and Editing

Hung-Yu Tseng, Matthew Fisher, Jingwan Lu +3

People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant w…

cs.CV2020

Coupling Explicit and Implicit Surface Representations for Generative 3D Modeling

Omid Poursaeed, Matthew Fisher, Noam Aigerman +1

We propose a novel neural architecture for representing 3D surfaces, which harnesses two complementary shape representations: (i) an explicit representation via an atlas, i.e., emb…

cs.CV2020

Improved Techniques for Training Single-Image GANs

Tobias Hinz, Matthew Fisher, Oliver Wang +1

Recently there has been an interest in the potential of learning generative models from a single image, as opposed to from a large dataset. This task is of practical significance,…

cs.CV2019★ 9 cited

UprightNet: Geometry-Aware Camera Orientation Estimation from Single Images

Wenqi Xian, Zhengqi Li, Matthew Fisher +3

We introduce UprightNet, a learning-based approach for estimating 2DoF camera orientation from a single RGB image of an indoor scene. Unlike recent methods that leverage deep learn…

cs.CV2019★ 15 cited

Learning elementary structures for 3D shape generation and matching

Theo Deprelle, Thibault Groueix, Matthew Fisher +3

We propose to represent shapes as the deformation and combination of learnable elementary 3D structures, which are primitives resulting from training over a collection of shape. We…

cs.CV2019

Unsupervised cycle-consistent deformation for shape matching

Thibault Groueix, Matthew Fisher, Vladimir G. Kim +2

We propose a self-supervised approach to deep surface deformation. Given a pair of shapes, our algorithm directly predicts a parametric transformation from one shape to the other r…

cs.GR2019

Deep Parametric Shape Predictions using Distance Fields

Dmitriy Smirnov, Matthew Fisher, Vladimir G. Kim +2

Many tasks in graphics and vision demand machinery for converting shapes into consistent representations with sparse sets of parameters; these representations facilitate rendering,…