3 papers
cs.CV2026
VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting
Sven Kluge, Oliver Staadt
We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light decomposition. Our approach…
cs.HC2024
Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study
Sven Kluge, Oliver Staadt
In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this doma…
cs.GR2024
Foveated Path Tracing with Configurable Sampling and Block-Based Rendering
Bipul Mohanto, Sven Kluge, Martin Weier +1
Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing techniq…