paper

Foveated Path Tracing with Configurable Sampling and Block-Based Rendering

arXiv:2406.07981

Abstract

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling towards peripheral regions. Our system achieves up to 25-fold performance gains on complex scenes at 4K resolution with minimal perceptual degradation. We validate its effectiveness using structured error maps across varying sampling rates and foveated region sizes, establishing a foundation for future research in perceptual photorealistic rendering.

arXiv commentThe paper has been accepted to GI VR/AR Workshop 2025