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20062026
most citedDomain Generalization via Invariant Feature Representation

581 citations · 1.8k across the 41 of their papers we have counts for

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cs.LG2020★ 10 cited

Real World Games Look Like Spinning Tops

Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4

This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…

cs.LG2020★ 7 cited

Smooth markets: A basic mechanism for organizing gradient-based learners

David Balduzzi, Wojciech M Czarnecki, Thomas W Anthony +5

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from…

cs.LG2019★ 54 cited

LOGAN: Latent Optimisation for Generative Adversarial Networks

Yan Wu, Jeff Donahue, David Balduzzi +2

Training generative adversarial networks requires balancing of delicate adversarial dynamics. Even with careful tuning, training may diverge or end up in a bad equilibrium with dro…

cs.LG2019★ 32 cited

Differentiable Game Mechanics

Alistair Letcher, David Balduzzi, Sebastien Racaniere +4

Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such…

cs.LG2019★ 46 cited

Open-ended Learning in Symmetric Zero-sum Games

David Balduzzi, Marta Garnelo, Yoram Bachrach +4

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transi…

cs.LG2018★ 36 cited

Re-evaluating Evaluation

David Balduzzi, Karl Tuyls, Julien Perolat +1

Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversar…