581 citations · 1.8k across the 41 of their papers we have counts for
44 papers
Gradland: On Phenomenal Experience, Differentiated Across Many Dimensions
David Balduzzi
This paper investigates the hypothesis that the first-order structure of physical interactions, i.e. gradients or Jacobians, characterizes the structure of phenomenal experience. I…
Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity
Marta Garnelo, Wojciech Marian Czarnecki, Siqi Liu +5
Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of…
D3C: Reducing the Price of Anarchy in Multi-Agent Learning
Ian Gemp, Kevin R. McKee, Richard Everett +4
In multiagent systems, the complex interaction of fixed incentives can lead agents to outcomes that are poor (inefficient) not only for the group, but also for each individual. Pri…
Real World Games Look Like Spinning Tops
Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4
This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…
Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games
Edward Hughes, Thomas W. Anthony, Tom Eccles +3
Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, compet…
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
Julien Perolat, Remi Munos, Jean-Baptiste Lespiau +10
In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincaré recurrence from…