2 papers
cs.CV2026
ReactiveGWM: Steering NPC in Reactive Game World Models
Zeqing Wang, Danze Chen, Zhaohu Xing +4
Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, thes…
cs.HC2025
RESPOND: Risk-Enhanced Structured Pattern for LLM-driven Online Node-level Decision-making
Dan Chen, Heye Huang, Tiantian Chen +4
Current LLM-based driving agents that rely on unstructured plain-text memory suffer from low-precision scene retrieval and inefficient reflection. To address this limitation, we pr…