collaborators

5 papers

cs.CV2026

ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields

Seunghyeon Song, Joo Chan Lee, Chanung Park +4

Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and stora…

cs.CV2025

Optimized Minimal 3D Gaussian Splatting

Joo Chan Lee, Jong Hwan Ko, Eunbyung Park

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D sce…

cs.CV2025

Optimized Minimal 4D Gaussian Splatting

Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee +7

4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challen…

eess.IV2025

Single-step Diffusion for Image Compression at Ultra-Low Bitrates

Chanung Park, Joo Chan Lee, Jong Hwan Ko

Although there have been significant advancements in image compression techniques, such as standard and learned codecs, these methods still suffer from severe quality degradation a…

cs.LG2025

TruncQuant: Truncation-Ready Quantization for DNNs with Flexible Weight Bit Precision

Jinhee Kim, Seoyeon Yoon, Taeho Lee +3

The deployment of deep neural networks on edge devices is a challenging task due to the increasing complexity of state-of-the-art models, requiring efforts to reduce model size and…