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cs.CV2026
ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields
Seunghyeon Song, Joo Chan Lee, Chanung Park +4
Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and stora…
cs.CV2025
Optimized Minimal 3D Gaussian Splatting
Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D sce…
cs.CV2025
Optimized Minimal 4D Gaussian Splatting
Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee +7
4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challen…