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20062023
most citedTile Pattern KL-Divergence for Analysing and Evolving Game Levels

34 citations · 94 across the 29 of their papers we have counts for

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7 papers · 1 filter

cs.NE2020

Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks

Jacob Schrum, Jake Gutierrez, Vanessa Volz +3

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algor…

cs.NE2019★ 34 cited

Tile Pattern KL-Divergence for Analysing and Evolving Game Levels

Simon M. Lucas, Vanessa Volz

This paper provides a detailed investigation of using the Kullback-Leibler (KL) Divergence as a way to compare and analyse game-levels, and hence to use the measure as the objectiv…

cs.NE2018

The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

Simon M Lucas, Jialin Liu, Diego Perez-Liebana

This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems.…

cs.NE2017★ 1 cited

Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm

Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana

The compact genetic algorithm is an Estimation of Distribution Algorithm for binary optimisation problems. Unlike the standard Genetic Algorithm, no cross-over or mutation is invol…

cs.NE2017★ 1 cited

Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic

Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana

A key part of any evolutionary algorithm is fitness evaluation. When fitness evaluations are corrupted by noise, as happens in many real-world problems as a consequence of various…

cs.NE2016★ 7 cited

Optimal resampling for the noisy OneMax problem

Jialin Liu, Michael Fairbank, Diego Pérez-Liébana +1

The OneMax problem is a standard benchmark optimisation problem for a binary search space. Recent work on applying a Bandit-Based Random Mutation Hill-Climbing algorithm to the noi…