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Matching-Based Capture Strategies for 3D Heterogeneous Multiplayer Reach-Avoid Differential Games
Rui Yan, Xiaoming Duan, Zongying Shi +2
This paper studies a 3D multiplayer reach-avoid differential game with a goal region and a play region. Multiple pursuers defend the goal region by consecutively capturing multiple…
Construction of the Barrier for Reach-Avoid Differential Games in Three-Dimensional Space with Four Equal-Speed Players
Rui Yan, Zongying Shi, Yisheng Zhong
This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspa…
Task Assignment for Multiplayer Reach-Avoid Games in Convex Domains via Analytical Barriers
Rui Yan, Zongying Shi, Yisheng Zhong
This work considers a multiplayer reach-avoid game between two adversarial teams in a general convex domain which consists of a target region and a play region. The evasion team, i…
Guarding a Subspace in High-Dimensional Space with Two Defenders and One Attacker
Rui Yan, Zongying Shi, Yisheng Zhong
This paper considers a subspace guarding game in high-dimensional space which consists of a play subspace and a target subspace. Two faster defenders cooperate to protect the targe…