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20072025
most citedMultiplayer Homicidal Chauffeur Reach-Avoid Games via Guaranteed Winning Strategies

1 citations · 1 across the 5 of their papers we have counts for

collaborators

8 papers

eess.SY2025

Reach-avoid games for players with damped double integrator dynamics

Mengxin Lyu, Ruiliang Deng, Zongying Shi +1

This paper investigates a reach-avoid game between two players with damped double integrator dynamics. An optimal state-feedback strategy is derived using a differential game frame…

cs.GT2022

Evaluation and Learning in Two-Player Symmetric Games via Best and Better Responses

Rui Yan, Weixian Zhang, Ruiliang Deng +3

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the…

cs.GT20211 cited

Multiplayer Homicidal Chauffeur Reach-Avoid Games via Guaranteed Winning Strategies

Rui Yan, Ruiliang Deng, Haowen Lai +3

This paper studies a planar multiplayer Homicidal Chauffeur reach-avoid differential game, where each pursuer is a Dubins car and each evader has simple motion. The pursuers aim to…

cs.GT2020

Policy Evaluation and Seeking for Multi-Agent Reinforcement Learning via Best Response

Rui Yan, Xiaoming Duan, Zongying Shi +3

This paper introduces two metrics (cycle-based and memory-based metrics), grounded on a dynamical game-theoretic solution concept called sink equilibrium, for the evaluation, ranki…

math.OC2019

Matching-Based Capture Strategies for 3D Heterogeneous Multiplayer Reach-Avoid Differential Games

Rui Yan, Xiaoming Duan, Zongying Shi +2

This paper studies a 3D multiplayer reach-avoid differential game with a goal region and a play region. Multiple pursuers defend the goal region by consecutively capturing multiple…

math.OC2019

Construction of the Barrier for Reach-Avoid Differential Games in Three-Dimensional Space with Four Equal-Speed Players

Rui Yan, Zongying Shi, Yisheng Zhong

This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspa…