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cs.HC2026
Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents
Ray Ito
Although advancements in game character AI aim to enhance player engagement, evidence suggests that perceiving an opponent as artificial can diminish the psychological experience.…
cs.HC2024
Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM
Ray Ito, Junichiro Takahashi
This paper presents a demonstration of our monster battle game, in which the game agents fight in accordance with their player's language commands. The commands were translated int…