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Ray Ito

3 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author1
  • first author2

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.HC2
  • cs.AI1

identity via Semantic Scholar / OpenAlex

collaborators

3 papers

cs.HC2026

Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents

Ray Ito

Although advancements in game character AI aim to enhance player engagement, evidence suggests that perceiving an opponent as artificial can diminish the psychological experience.…

cs.HC2024

Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM

Ray Ito, Junichiro Takahashi

This paper presents a demonstration of our monster battle game, in which the game agents fight in accordance with their player's language commands. The commands were translated int…

cs.AI2024

Game Agent Driven by Free-Form Text Command: Using LLM-based Code Generation and Behavior Branch

Ray Ito, Junichiro Takahashi

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper pr…

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