3 papers
cs.HC2026
Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents
Ray Ito
Although advancements in game character AI aim to enhance player engagement, evidence suggests that perceiving an opponent as artificial can diminish the psychological experience.…
cs.HC2024
Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM
Ray Ito, Junichiro Takahashi
This paper presents a demonstration of our monster battle game, in which the game agents fight in accordance with their player's language commands. The commands were translated int…
cs.AI2024
Game Agent Driven by Free-Form Text Command: Using LLM-based Code Generation and Behavior Branch
Ray Ito, Junichiro Takahashi
Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper pr…