180 citations · 1.5k across the 49 of their papers we have counts for
8 papers · 1 filter
Game Theoretic Rating in N-player general-sum games with Equilibria
Luke Marris, Marc Lanctot, Ian Gemp +5
Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Tr…
Learning Correlated Equilibria in Mean-Field Games
Paul Muller, Romuald Elie, Mark Rowland +7
The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an -player…
Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO
Paul Muller, Mark Rowland, Romuald Elie +6
Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash…
Evolutionary Dynamics and -Regret Minimization in Games
Georgios Piliouras, Mark Rowland, Shayegan Omidshafiei +4
Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies t…
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
Julien Perolat, Remi Munos, Jean-Baptiste Lespiau +10
In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincaré recurrence from…
A Generalised Method for Empirical Game Theoretic Analysis
Karl Tuyls, Julien Perolat, Marc Lanctot +2
This paper provides theoretical bounds for empirical game theoretical analysis of complex multi-agent interactions. We provide insights in the empirical meta game showing that a Na…