activity
20082024
most citedEfficient Optical flow and Stereo Vision for Velocity Estimation and Obstacle Avoidance on an Autonomous Pocket Drone

180 citations · 1.5k across the 49 of their papers we have counts for

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14 papers · 1 filter

cs.AI2024★ 1 cited

Using deep reinforcement learning to promote sustainable human behaviour on a common pool resource problem

Raphael Koster, Miruna Pîslar, Andrea Tacchetti +7

A canonical social dilemma arises when finite resources are allocated to a group of people, who can choose to either reciprocate with interest, or keep the proceeds for themselves.…

cs.AI2022★ 153 cited

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Julien Perolat, Bart de Vylder, Daniel Hennes +31

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.AI2021★ 10 cited

Scaling up Mean Field Games with Online Mirror Descent

Julien Perolat, Sarah Perrin, Romuald Elie +5

We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD). We show that continuous-time OMD provably converges to a Nash equilibriu…

cs.AI2020

Game Plan: What AI can do for Football, and What Football can do for AI

Karl Tuyls, Shayegan Omidshafiei, Paul Muller +33

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball,…

cs.AI2020★ 8 cited

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…