8 papers · 1 filter
Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences
Julian Kaltheuner, Hannah Dröge, Markus Plack +2
Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods eith…
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4
High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…
Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance
Jan U. Müller, Robin Tim Landsgesell, Leif Van Holland +2
The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However,…
Preconditioned Deformation Grids
Julian Kaltheuner, Alexander Oebel, Hannah Droege +2
Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms o…
ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer
Julian Kaltheuner, Patrick Stotko, Reinhard Klein
Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of im…
NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives
Leif Van Holland, Michael Weinmann, Jan U. Müller +2
While neural radiance fields (NeRF) led to a breakthrough in photorealistic novel view synthesis, handling mirroring surfaces still denotes a particular challenge as they introduce…