9 papers
PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars
Julian Kaltheuner, Jan Spindler, Sina Kitz +2
Existing Gaussian avatar methods typically parameterize geometry on a body-template surface, which entangles the avatar's representation space with the template's deformation space…
RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums
Nils Dengler, Tim Graf, Leif Van Holland +3
We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsc…
Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences
Julian Kaltheuner, Hannah Dröge, Markus Plack +2
Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods eith…
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4
High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…
Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance
Jan U. Müller, Robin Tim Landsgesell, Leif Van Holland +2
The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However,…
Preconditioned Deformation Grids
Julian Kaltheuner, Alexander Oebel, Hannah Droege +2
Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms o…