activity
20242026
collaborators

7 papers

cs.AI2026

PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning

In-Chang Baek, Sung-Hyun Kim, Sam Earle +4

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored rew…

cs.AI2025

A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments

Franklin Yiu, Mohan Lu, Nina Li +5

Procedural content generation often requires satisfying both designer-specified objectives and adjacency constraints implicitly imposed by the underlying tile set. To address the c…

cs.AI2025

Video Game Level Design as a Multi-Agent Reinforcement Learning Problem

Sam Earle, Zehua Jiang, Eugene Vinitsky +1

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics…

cs.AI2025

All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation

Yunge Wen, Chenliang Huang, Hangyu Zhou +5

The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase…

cs.AI2025

Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games

Shouren Wang, Zehua Jiang, Fernando Sliva +2

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focuse…

cs.AI2025

Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments

M Charity, Mayu Wilson, Steven Lee +3

This work introduces Amorphous Fortress Online -- a web-based platform where users can design petri-dish-like environments and games consisting of multi-agent AI characters. Users…