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cs.CV2026
NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction
Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu +3
Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Re…
cs.CV2026
UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras
Yipeng Zhu, Huajian Huang, Tristan Braud +1
Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneo…