2 papers
cs.CV2024
Optimal DLT-based Solutions for the Perspective-n-Point
Sébastien Henry, John A. Christian
We propose a modified normalized direct linear transform (DLT) algorithm for solving the perspective-n-point (PnP) problem with much better behavior than the conventional DLT. The…
cs.CV2023
LOSTU: Fast, Scalable, and Uncertainty-Aware Triangulation
Sébastien Henry, John A. Christian
This work proposes a non-iterative, scalable, and statistically optimal way to triangulate called \texttt{LOSTU}. Unlike triangulation algorithms that minimize the reprojection ($L…