4 papers · 1 filter
Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Amir Said, Randall Rauwendaal
Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives…
Sort-free Gaussian Splatting via Weighted Sum Rendering
Qiqi Hou, Randall Rauwendaal, Zifeng Li +5
Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fid…
Neural Graphics Texture Compression Supporting Random Access
Farzad Farhadzadeh, Qiqi Hou, Hoang Le +4
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been…
Low-Latency Neural Stereo Streaming
Qiqi Hou, Farzad Farhadzadeh, Amir Said +2
The rise of new video modalities like virtual reality or autonomous driving has increased the demand for efficient multi-view video compression methods, both in terms of rate-disto…