2 papers
cs.CV2026
Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Amir Said, Randall Rauwendaal
Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives…
cs.CV2024
Sort-free Gaussian Splatting via Weighted Sum Rendering
Qiqi Hou, Randall Rauwendaal, Zifeng Li +5
Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fid…