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cs.CV2026
Optimizing 3D Gaussian Splatting via Point Cloud Upsampling
Adrian Ramlal, Yan Song Hu, John S. Zelek
3D Gaussian Splatting (3DGS) is a technique for creating and rendering 3D scenes, however its performance depends heavily on the quality of initial seed points. To improve 3DGS ini…
cs.CV2024
SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detection
Yizhe Liu, Yan Song Hu, Yuhao Chen +1
Image-based Pose-Agnostic 3D Anomaly Detection is an important task that has emerged in industrial quality control. This task seeks to find anomalies from query images of a tested…