4 papers
Optimizing 3D Gaussian Splatting via Point Cloud Upsampling
Adrian Ramlal, Yan Song Hu, John S. Zelek
3D Gaussian Splatting (3DGS) is a technique for creating and rendering 3D scenes, however its performance depends heavily on the quality of initial seed points. To improve 3DGS ini…
SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detection
Yizhe Liu, Yan Song Hu, Yuhao Chen +1
Image-based Pose-Agnostic 3D Anomaly Detection is an important task that has emerged in industrial quality control. This task seeks to find anomalies from query images of a tested…
MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
Yan Song Hu, Nicolas Abboud, Muhammad Qasim Ali +5
Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promisi…
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
Yan Song Hu, Dayou Mao, Yuhao Chen +1
Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions f…