4 citations · 8 across the 3 of their papers we have counts for
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cs.CV2026
B-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates
Hiromichi Kamata, Samuel Arthur Munro, Fuminori Homma
Interactive 3D Gaussian Splatting (3DGS) segmentation is essential for real-time editing of pre-reconstructed assets in film and game production. However, existing methods rely on…
cs.CV2023★ 4 cited
Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion
Hiromichi Kamata, Yuiko Sakuma, Akio Hayakawa +2
We propose a high-quality 3D-to-3D conversion method, Instruct 3D-to-3D. Our method is designed for a novel task, which is to convert a given 3D scene to another scene according to…