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cs.GR2026
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu +3
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…
cs.GR2024
FlashTex: Fast Relightable Mesh Texturing with LightControlNet
Kangle Deng, Timothy Omernick, Alexander Weiss +4
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based o…