4 papers · 1 filter
Sekai2: From World Exploration to Interactive World Modeling
Kang He, Wenshuo Peng, Zihui Gao +3
Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…
Generative World Renderer
Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan +6
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge thi…