collaborators

6 papers

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the pr…

cs.CV2026

Sekai2: From World Exploration to Interactive World Modeling

Kang He, Wenshuo Peng, Zihui Gao +3

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi +4

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.CV2026

Generative World Renderer

Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan +6

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge thi…