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cs.AI2026
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
Zhiquan Wang, Bedrich Benes
Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning…
cs.RO2026★ 1 cited
Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
Syed T. Mubarrat, Byung-Cheol Min, Tianyu Shao +5
Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification…