2 citations · 3 across the 4 of their papers we have counts for
4 papers
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
Zhiquan Wang, Bedrich Benes
Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning…
Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
Syed T. Mubarrat, Byung-Cheol Min, Tianyu Shao +5
Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification…
Hands-Free VR
Jorge Askur Vazquez Fernandez, Jae Joong Lee, Santiago Andrés Serrano Vacca +4
The paper introduces Hands-Free VR, a voice-based natural-language interface for VR. The user gives a command using their voice, the speech audio data is converted to text using a…
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement
Kaimo Hu, Dong-Ming Yan, David Bommes +2
The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity r…