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cs.CV2024★ 1 cited
Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity
Zhentao Huang, Minglun Gong
In this paper, we introduce Textured-GS, an innovative method for rendering Gaussian splatting that incorporates spatially defined color and opacity variations using Spherical Harm…
cs.CV2024
SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields
Zhentao Huang, Yukun Shi, Neil Bruce +1
The widespread adoption of implicit neural representations, especially Neural Radiance Fields (NeRF), highlights a growing need for editing capabilities in implicit 3D models, esse…