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cs.GR2026
Rethinking Collision Detection on GPU Ray Tracing Architecture
Durga Keerthi Mandarapu, Isaac Fuksman, Artem Pelenitsyn +2
Discrete Collision Detection (DCD) is a fundamental task in several domains including particle-based physics simulations. Efficient DCD uses indexing structures such as Bounding Vo…
cs.GR2024
Mochi: Fast \& Exact Collision Detection
Durga Keerthi Mandarapu, Nicholas James, Milind Kulkarni
Collision Detection (CD) has several applications across the domains such as robotics, visual graphics, and fluid mechanics. Finding exact collisions between the objects in the sce…
cs.GR2023
Arkade: k-Nearest Neighbor Search With Non-Euclidean Distances using GPU Ray Tracing
Durga Mandarapu, Vani Nagarajan, Artem Pelenitsyn +1
High-performance implementations of -Nearest Neighbor Search (NN) in low dimensions use tree-based data structures. Tree algorithms are hard to parallelize on GPUs due to the…