14 papers · 1 filter
Semantic Foam: Unifying Spatial and Semantic Scene Decomposition
Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +4
Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics app…
Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
Francesco Di Sario, Daniel Rebain, Dor Verbin +2
Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics…
FullCircle: Effortless 3D Reconstruction from Casual 360 Captures
Yalda Foroutan, Ipek Oztas, Daniel Rebain +4
Radiance fields have emerged as powerful tools for 3D scene reconstruction. However, casual capture remains challenging due to the narrow field of view of perspective cameras, whic…
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
Victor Rong, Jan Held, Victor Chu +5
Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the…
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Jan Held, Renaud Vandeghen, Sanghyun Son +6
Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…