3 citations · 4 across the 4 of their papers we have counts for
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cs.CV2025
Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters
Zhiyang Guo, Ori Zhang, Jax Xiang +4
Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, fr…
cs.CV2024★ 1 cited
EG4D: Explicit Generation of 4D Object without Score Distillation
Qi Sun, Zhiyang Guo, Ziyu Wan +5
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality…
cs.CV2024★ 3 cited
Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction
Zhiyang Guo, Wengang Zhou, Li Li +2
3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant repre…