3 citations · 3 across the 2 of their papers we have counts for
4 papers
Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters
Zhiyang Guo, Ori Zhang, Jax Xiang +4
Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, fr…
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
Zhiyang Guo, Jinxu Xiang, Kai Ma +3
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rig…
EG4D: Explicit Generation of 4D Object without Score Distillation
Qi Sun, Zhiyang Guo, Ziyu Wan +5
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality…
Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction
Zhiyang Guo, Wengang Zhou, Li Li +2
3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant repre…