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cs.CV2026

HOIGS: Human-Object Interaction Gaussian Splatting

Taewoo Kim, Suwoong Yeom, Jaehyun Pyun +6

Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on…

cs.CV2026

SeaCache: Spectral-Evolution-Aware Cache for Accelerating Diffusion Models

Jiwoo Chung, Sangeek Hyun, MinKyu Lee +5

Diffusion models are a strong backbone for visual generation, but their inherently sequential denoising process leads to slow inference. Previous methods accelerate sampling by cac…

cs.CV2026

HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction

Sangmin Kim, Minhyuk Hwang, Geonho Cha +2

Recent advances in 3D foundation models have enabled joint reconstruction of humans and their surrounding environments. However, combining independently trained human and scene pri…

cs.CV2024

Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos

Changwoon Choi, Jeongjun Kim, Geonho Cha +3

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in…

cs.CV2024

CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images

Jungho Lee, Suhwan Cho, Taeoh Kim +6

3D Gaussian Splatting (3DGS) has attracted significant attention for its high-quality novel view rendering, inspiring research to address real-world challenges. While conventional…

cs.CV2024

Regularizing Dynamic Radiance Fields with Kinematic Fields

Woobin Im, Geonho Cha, Sebin Lee +4

This paper presents a novel approach for reconstructing dynamic radiance fields from monocular videos. We integrate kinematics with dynamic radiance fields, bridging the gap betwee…