most citedGS^3: Efficient Relighting with Triple Gaussian Splatting

23 citations · 27 across the 9 of their papers we have counts for

collaborators

9 papers

cs.GR2026

Learning View-Dependent Splatting Kernels

Huakeng Ding, Zhanpeng Liu, Fan Pei +2

We present a differentiable framework to automatically learn view-dependent 2D kernels in a splatting-based pipeline to improve reconstruction quality and representation efficiency…

cs.GR2026

Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering

Keyang Ye, Hongzhi Wu, Kun Zhou

Novel view synthesis has been significantly advanced by NeRFs and 3D Gaussian Splatting (3DGS), which require ordering volumetric samples or primitives for correct color blending.…

cs.CV2026

Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance

Huakeng Ding, Yaowen Chen, Kun Zhou +1

We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape…

cs.GR2026

Neural Enhancement of Analytical Appearance Models

Xuanzhe Shen, Xiaohe Ma, Kun Zhou +1

Traditional analytical reflectance models, while compact and interpretable, lack the capacity to accurately represent physical measurements. Recent neural models, which closely fit…

cs.CV2024★ 2 cited

MaterialPicker: Multi-Modal DiT-Based Material Generation

Xiaohe Ma, Valentin Deschaintre, Miloš Hašan +4

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion…

cs.CV2024

ARM: Appearance Reconstruction Model for Relightable 3D Generation

Xiang Feng, Chang Yu, Zoubin Bi +6

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introdu…

cs.CV2024★ 23 cited

GS^3: Efficient Relighting with Triple Gaussian Splatting

Zoubin Bi, Yixin Zeng, Chong Zeng +4

We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-l…

cs.LG2024

ElastoGen: 4D Generative Elastodynamics

Yutao Feng, Yintong Shang, Xiang Feng +7

We present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, Elast…

cs.GR2024★ 2 cited

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Yutao Feng, Xiang Feng, Yintong Shang +8

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…