20 citations · 35 across the 6 of their papers we have counts for
4 papers · 1 filter
Geometry Field Splatting with Gaussian Surfels
Kaiwen Jiang, Venkataram Sivaram, Cheng Peng +1
Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radian…
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
Yang Zhou, Tao Huang, Ravi Ramamoorthi +2
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…
Residual path integrals for re-rendering
Bing Xu, Tzu-Mao Li, Iliyan Georgiev +2
Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users f…
Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering
Thomson TG, Jeppe Revall Frisvad, Ravi Ramamoorthi +1
Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a hi…