7 citations · 7 across the 7 of their papers we have counts for
4 papers · 2 filters
Casual Flash Lighting for Gaussian Splat Inverse Rendering
Jiamin Xu, Dongheng Wei, Jiarong Zhao +4
Recovering geometry, materials, and lighting from photographs is highly ambiguous when only static illumination is available. Active-lighting setups reduce the ambiguity but requir…
Robust Global Structure-from-Motion via View Graph Pruning
Jiamin Xu, Lixing Yao, Weichen Dai +4
Structure-from-Motion (SfM) aims to estimate camera poses and reconstruct 3D structures from a collection of unordered images. Compared with incremental SfM, global SfM achieves be…
WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models
Jiamin Xu, Cong Wang, Zheng Dong +4
Video shadow removal in the wild remains challenging due to complex illumination, diverse shadow appearances, and limited training data. Despite its importance to numerous vision a…
TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization
Zheng Dong, Daifei Qiu, Pinxuan Dai +5
Consumer-level applications require fast optimization of 3D Gaussian Splatting (3DGS) with high-fidelity novel view rendering. However, existing 3DGS acceleration approaches still…