4 papers
ActiveGAMER: Active GAussian Mapping through Efficient Rendering
Liyan Chen, Huangying Zhan, Kevin Chen +4
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional N…
Stereo-NEC: Enhancing Stereo Visual-Inertial SLAM Initialization with Normal Epipolar Constraints
Weihan Wang, Chieh Chou, Ganesh Sevagamoorthy +7
We propose an accurate and robust initialization approach for stereo visual-inertial SLAM systems. Unlike the current state-of-the-art method, which heavily relies on the accuracy…
NARUTO: Neural Active Reconstruction from Uncertain Target Observations
Ziyue Feng, Huangying Zhan, Zheng Chen +6
We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our…
PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields
Zheng Chen, Qingan Yan, Huangying Zhan +7
Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simpli…