11 citations · 15 across the 7 of their papers we have counts for
8 papers
WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions
Haoyi Duan, Liliang Chen, Nan Wang +13
We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observa…
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
Filter, Then Reweight: Rethinking Optimization Granularity in On-Policy Distillation
Yuying Li, Leqi Zheng, Yongzi Yu +6
On-Policy distillation (OPD) in large language models is shifting from full-trace KL supervision toward more selective training paradigms. Recent OPD methods increasingly focus on…
Beyond the Last Layer: Multi-Layer Representation Fusion for Visual Tokenization
Xuanyu Zhu, Yan Bai, Yang Shi +4
Representation autoencoders that reuse frozen pretrained vision encoders as visual tokenizers have achieved strong reconstruction and generation quality. However, existing methods…
MMVIAD: Multi-view Multi-task Video Understanding for Industrial Anomaly Detection
Xiran Zhao, Jing Jin, Yan Bai +6
Industrial anomaly detection is critical for manufacturing quality control, yet existing datasets mainly focus on static images or sparse views, which do not fully reflect continuo…
Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning
NVIDIA, :, Alisson Azzolini +51
Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the phy…
Cosmos World Foundation Model Platform for Physical AI
NVIDIA, :, Niket Agarwal +76
Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present th…
Edify 3D: Scalable High-Quality 3D Asset Generation
NVIDIA, :, Maciej Bala +22
We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at mul…