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Ying He

4 papers hereh-index 441 citations11 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • last author4

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CV4
same name
  • Ying He — 13 papers, h 6
  • Ying He — 9 papers, h 38
  • Ying He — 9 papers, h 4
  • Ying He — 8 papers
  • Ying He — 7 papers
  • Ying He — 6 papers, h 5

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20242026
collaborators

4 papers

cs.CV2026

Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting

Jiangbei Hu, Weichao Song, Shibo Yu +8

Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorptio…

cs.CV2025

MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions

Qingyuan Zhou, Yuehu Gong, Weidong Yang +6

Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independen…

cs.CV2024

GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

Baixin Xu, Jiangbei Hu, Jiaze Li +1

High-fidelity surface reconstruction from multi-view images is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often…

cs.CV2024

GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting

Jiaze Li, Zhengyu Wen, Luo Zhang +4

The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasteriza…

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