4 papers
PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
Xiaokang Wei, Bowen Zhang, Xianghui Yang +4
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intert…
PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation
Zhuoman Liu, Weicai Ye, Yan Luximon +2
Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However,…
GoalGrasp: Grasping Goals in Partially Occluded Scenarios without Grasp Training
Shun Gui, Kai Gui, Yan Luximon
Grasping user-specified objects is crucial for robotic assistants; however, most current 6-DoF grasp detection methods are object-agnostic, making it challenging to grasp specific…
Recursive Cross-View: Use Only 2D Detectors to Achieve 3D Object Detection without 3D Annotations
Shun Gui, Yan Luximon
Heavily relying on 3D annotations limits the real-world application of 3D object detection. In this paper, we propose a method that does not demand any 3D annotation, while being a…